Week 1 Devlog

To me, Sound Designer sounds like my ideal job. I understand sound/music better than I understand most other elements of any game. The monetization designer sound like the job I would be most uncomfortable in. I've never found myself particularly good with money or figuring out how to make a game that feels authentic and charges the player at the same time. The job that sounds the weirdest to me would probably be the CEO. It seems strange that someone with so much power of the status of a company has so little input in the final product. Game development seems like much more of a team effort. A single person can be a game designer (and a developer, if you work really well by yourself), but the process of a creating a game in a specific time frame with the right promotional strategies requires a team to think about much more of the specifics.

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